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Public Test of Game Physics

General News
In other languages: pl de fr es tr cs

The public test server of the game physics is now closed. Thank you for participating.

Patch notes for the Public Test of the game physics

Rocking the Gun

Added an experimental feature that allows the players to “rock” their vehicle’s gun while shooting, to take advantage of slightly increased gun depression/elevation angles upon forward start or braking. Soft suspension allows “rocking” the aiming circle upon forward start or braking.

Suspension Operation:

• Suspension will allow the vehicle to roll over minor terrain irregularities (pits, rails, curbs) without losing speed.

• Fixed situations where a vehicle could get stuck on slight terrain bumps up to 60 cm high, such as shell-holes, rails, basements of destroyed buildings, rocks, hummocks, or debris. Also, vehicles will not lose speed when rolling over a slope with one of their tracks.

• If the vehicle has enough speed, it can jump over ditches, ruts, etc.

• Added temporary change to gun depression upon sudden forward start and braking. This change is experimental.  The change in gun depression is caused by a slight decline of the vehicle hull when engaging suspension at the moment of forward start or braking.

Improvements to Vehicle Controllability on the Move:

• Decreased the loss of speed upon turning a moving vehicle.

• Turns will become smoother.

• Improved control over turn radius—now it will be easier to turn the vehicle by a required number of degrees. To control the turn radius, press or release the "W" button while holding down a direction button ("A" or "D" for left and right turn respectively).  At the same time, if you release the "W" button, the vehicle will sharply decrease its turn radius without a significant loss of speed, and it will be possible to continue the turn by holding down "W" again.  This can be used to effectively flank enemy heavy tanks.

New Vehicle Maneuvers Using the Handbrake:

• When reaching the required speed, a turn with the use of the handbrake will result in a sharp change in movement trajectory ("police turn"). To perform a police turn, block one of the tracks. To initiate a turn, hold down either W+A (for left turn) or W+D (for right turn), then press the Space bar.

 

Vehicle Interaction upon Collisions

• Improved physics will add the ability to overturn an enemy vehicle upon collision if its hull is slightly elevated or the vehicle is standing down a slope. A number of additional factors influence this ability, such as the difference in vehicle weights, vehicle engine power, angle of attack, traction, etc.

An overturned vehicle will be destroyed after 30 s. If a vehicle is laying on its side or roof, it can be easily turned over onto its tracks again with the help from another vehicle.

An enemy vehicle can now be pushed off a vertical surface, such as a bridge or mountain. That vehicle can also get overturned as the result of the fall

Interaction with Surface

• Added the graphical effect of skidding.

 Other Changes:

• Changed the behavior of vehicles and how their weight is perceived by the player.

• Vehicles can roll over visibly surmountable objects on the map. 

 

How the Public Test Works

New to testing? Check out our handy guide to public tests.

Eligibility: Every player who registered their account before 3rd  August 2015.

Feedback: please post your general feedback about the test version and any bug reports in the appropriate thread on our forum.

 

Test client download
  1. Download the test client installer.
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. (9.2 MB)
  3. Run the new copy of the game. The launcher will download all the additional data (SD 5.8 GB, HD 3.1 GB).
  4. Log in and start playing. Remember to post your feedback to this forum thread.

 

Please be aware of the following:

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
  • Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
  • Central Database:  09:00 UTC every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

 

Thank you for taking part in the public test! Good luck and have fun!

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