The test is scheduled to begin on the evening of 08 July.
How the Public Test Works
New to testing? Check out our handy guide to public tests.
Eligibility: players who registered their account before 22 June 2015.
Feedback: please post your general feedback about the test version and bug reports in the appropriate threads on our forum.
Test client download
- Download the test client installer.
- Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. (9.2 MB)
- Run the new copy of the game. The launcher will download all the additional data (4.5 GB).
- Log in and start playing. Remember to post your feedback to this forum thread.
Please be aware of the following:
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 06:00 CEST (UTC+2) every EVEN day of the month. Average duration will be around 25 minutes.
- Second Periphery: 07:00 CEST (UTC+2) every ODD day of the month. Average duration will be around 25 minutes.
- Central Database: 11:00 CEST (UTC+2) every day. Average duration will be around 2 or 3 minutes.
The test server may be subject to unscheduled restarts and maintenance.
Changes in Version 9.9 Public Test 2 vs. 9.9 PublicTest 1
Vehicles:
- Replacement of the VK 45.02 (P) Ausf. B by the Mäuschen was put on hold
- Added the ability to purchase the Japanese Tiger I Premium Heavy Tank and Kanonenjagdpanzer vehicles during the test.
- Increased the view range of the Spähpanzer from 380 to 400 m.
- Fixed some issues with the damage and armor models of the following vehicles: T-62A (front of the turret), M6A2E1 (front and sides of the turret), T110E3 (front of the superstructure and hull).
- Fixed some issues with the visual models of the following vehicles: Object 777, M6A2E1, Jagdpanther, Ferdinand, Caernarvon, Spähpanzer, Т-62А, JagdPz E 100, Maus.
Graphics and Maps:
- Removed the test version of the Fiery Salient map.
- Fixed many visual issues with maps.
- Fixed the incorrect display of water on certain maps when using the standard renderer.
- Fixed the insufficient brightness of Camouflage on some vehicles.
- Fixed the incorrect display of shadows for integrated Intel HD Graphics video adapters.
- Fixed the display of semi-transparent foliage with the TSSAA-LQ or TSSAA-HQ enabled.
- Improved the performance of effects in the Sniper Mode.
- Fixed the excessive brightness of vehicle track traces.
Other:
- Fixed many issues with the Steel Hunt event.
- Significantly reworked the economy of the Steel Hunt event.
- Fixed many hang-ups and crashes of the game client.
- Fixed the issue with battle level exceptions not working properly for some vehicles.
- Fixed the display of post-battle statistics when playing in a Platoon.
- Fixed the functionality of the Command Menu and the "Attention to sector...!" command.
- Fixed some issues with the Team Battle mode.
- Fixed some minor issues with interface.
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Important:
- Added new test event modes.
Vehicles:
- Made the following replacements of existing vehicles:
- Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank.
- Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank.
- Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, ?-62?
- Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.
- Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power.
- Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank.
- Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy.
Maps and Objects:
- Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1.
- Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps.
- Reworked destruction effects for some environmental objects.
Graphics:
- Significantly optimized the overall performance of the 3D engine.
- Implemented a mechanism that automatically lowers the resolution if game performance decreases.
- Optimised performance of some special effects.
- Improved the renderer:
- Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.
- Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.
- Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.
- Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows.
- Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.
- Improved the quality and performance of HBAO (SSAO).
- Standard renderer:
- Improved the quality of lighting.
Other:
- Fixed some hang-ups and crashes of the game client.
- Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.
- Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.
- Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.
- Fixed many issues with the Team Battle mode.
- Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects.
- Adjusted the display duration for the hints in the battle loading screen.
- Improved the graphical appearance of Strongholds.
- Expanded team panels are now displayed only when you press CTRL and mouse over a list.
- Replaced the font for counters in the Personal Missions window.
- Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.
- Fixed the display of the same Platoon numbers for different Dynamic Platoons.
- Fixed some issues with the playback of battle replays.
- Fixed minor issues with the interface.
Changes in Vehicle Characteristics:
M46 Patton:
- Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.
- Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.
- Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.
- Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s.
- Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.
- Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.
- Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.
- Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.
- Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.
- Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.
- Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.
M48A1 Patton:
- Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.
- Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.
STA-2:
- Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.
- Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.
- Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.
- Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s.
- Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.
STA-1:
- Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.
Type 62:
- Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.
- Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.
- Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.
- Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.
- Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.
- Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.
T-44-122:
- Dispersion on the move and hull traverse of the T-44-122 suspension decreased by 8%.
- Gun depression angle increased by 1 degree.
Thank you for taking part in the public test! Good luck and have fun!
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