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Public Test of Update 8.11

General News
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The third public test is now open.


Update 8.11 is coming, and it’s time to test the changes!  The World of Tanks development team needs to conduct a thorough test and they want you to take part.

The development team want to make the game as good as possible and getting your feedback is a big part of that.  Taking part in the public test is your chance to let us know your thoughts and suggestions on upcoming updates.  This means we can review your feedback and make any further changes before the update goes live.

All World of Tanks players are eligible to take part in the public test as long as they registered before 17th January 2014.  You don’t need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can and send us your feedback!

 

Main Features of Version 8.11

  • New Game Mode: Confrontation
  • New European winter map: “Windstorm”
  • New Maps: “Ruinberg on Fire” and “Winter Himmelsdorf”
  • Fixed game elements on the maps “Redshire,” “Highway,” “Northwest” and “Erlenberg”
  • Removed the map “Port”
  • Added Group Crew operations
  • Added new “Battle Hero” achievements
  • Added new achievements to Team Battles

For the full list of changes, please see the Patch Notes section below.

 

How the Public Test Works

When it is time to run a public test, the developers will release a test version of the client.  This can be downloaded by following the instructions below.  Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and research that you have completed will be the same.  However, please note:

The test account is completely separate to your normal account.  Achievements and research that you complete on the test client will not be carried over to your play account.

Financial transactions are not possible on the test server and payments will not be accepted.

Depending on the needs of the test, your test account may be credited with gold, credits or experience. 

The test server is subject to the same EULA and general rules as the World of Tanks game server.  This means that you still need to play nice, or face the usual consequences just the same as on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000 free XP
  • 100,000,000 credits
  • 20,000 Gold

The rate of credits and experience gain will not be increased for this test. 

 

Feedback

Once you have logged into the test client, you are encouraged to play as much or as little as you want. Feel free to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting to these special forum threads:  The first is for bug reports and the second is for general feedback about the test version. The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game.  Got stuck in the scenery?  Game crashes when you do a certain action?  Tell us all about it!
  • Honest feedback about vehicles and game mechanics.  If you think something doesn’t function well, then please tell us.
  • Anything you particularly like?  Do you love the new stats for a previously underpowered vehicle?  Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

 

How to Join the Public Test

Eager to get going?  Follow the instructions below to join the test!

  1. Download the test client installer.
  2. Make sure you pick a save location that is different to your regular World of Tanks game files.  Save and run the installer. (10.5 MB)
  3. Run the new copy of the game.  The launcher will download all the additional data (6.26 GB).
  4. Log in and start playing.  Remember to post your feedback to this forum thread.
Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server.  .  If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule: 

  • First Periphery: 05:00 CET (04:00 GMT) daily.  Average duration will be around 25 minutes.
  • Second Periphery: 06:00 CET (05:00 GMT) daily.  Average duration will be around 25 minutes.
  • Central Database:  10:00 CET (09:00 GMT) daily.  Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

And of course, remember that it is a test server!  This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.

 

Thank you for taking part in the public test!  Good luck and have fun!


Patch Notes

List of changes between World of Tanks Version 8.11 Public Test #3 and Public Test #2:
  • Fixed an issue preventing the purchase of a Tier I tank from the Tech Tree.
  • Fixed several issues with client crashes and stuttering.
  • Fixed incorrect functioning of the artillery mode marker.
  • Fixed several interface errors in crew re-training.

 

List of changes between World of Tanks Version 8.11 Public Test #2 and Public Test #1:
  • fixed various errors and defects on the following maps: "Himmelsdorf", "Winter Himmelsdorf", "Ruinberg on Fire", "Windstorm", "Highway", "Northwest", "Fisherman’s Bay", "Hidden Village", "Redshire", "Erlenberg", "Serene Coast", "Cliff" and "Murovanka".
  • improved performance on the "Windstorm" map.
  • improved performance on the "Hidden Village" map.
  • fixed the inconsistency between the visual model and the damage model for a number of buildings and objects.
  • fixed the blinking effects from tank tracks on winter maps.
  • fixed the issues with the visual models of the following tanks: Т-54, WZ-120, КV-1S, Type 3 Chi-Nu and Type 59.
  • finalised the model sizes for the Т-54 and Type 59.
  • fixed the issues with the WZ-120 camouflage.
  • fixed the cannon models for the M48A1 Patton and Conqueror.
  • reduced the HP of the Waffenträger auf E 100 by 200 points.
  • changed the field-of-view settings for different ‘camera-to-tank’ distances in arcade mode.
  • fixed the issue with ‘camera-to-tank’ saving after battle.
  • fixed some replay issues.
  • fixed some errors in the "Missions and Events" section
  • fixed some issues with rendering that followed a switch between applications.
  • fixed the errors and faults in logic for retraining a crew on to another tank.
  • now you do not need to have  perform a battle on a tank to have its crew returned - they will be stored for the tanks as of the patch release date.
  • fixed the inability to re-enter a training room after you have left it.
  • reworked some ricochet effects.
  • corrected the display of the text input cursor when opening non-battle chats.
  • reworked the sounds of falling trees.
  • added the Naydin Medal to the rewards list for "Courageous Resistance".
  • fixed some issues that followed changes in the graphic settings presets.
  • corrected the use of bold font in the tank damage window.
  • corrected the display of the contour frame when switching between tanks in the tech tree.
  • corrected the display of the system messages channel during loading.
  • corrected the display sequence for context menu sections when right-clicking on the tanks "carousel" in the garage.
  • fixed the blinking of the monitor when mounting complex equipment.
  • fixed the blocking of the button for the purchase of a premium vehicle when the player lacks the necessary gold for this operation.
  • fixed the absence of the battle chat history after opening or closing the chat input field.
  • fixed some application crashes in the garage interface.
  • fixed some application ‘hangs’ for the "Depot" and "Store" windows.
  • fixed the error that displayed gold camouflage that was already sold and bought again.
  • added the following condition to the "Tanker-Sniper" achievement: "make at least 8 shots".

 

List of changes between World of Tanks Version 8.11 Public Test #1 and Version 8.10:

 

Maps
  • added a new map, “Windstorm”, which is a city map (European landscape, winter) measuring 1000mx1000m
  • fixed game elements on the following maps: Erlenberg, Redshire, Highway and North-West
  • completely removed the "Port" map from the game
  • added a new map: “Ruinberg on Fire” (Ruinberg map with rainy weather and fires around the map)
  • added a new map: “Winter Himmelsdorf” (a winter version of the existing map, "Himmelsdorf")
  • fixed a bug allowing players to enter the building inside the cap area in "Himmelsdorf" in "Encounter mode"
  • improved game performance on the "Fisherman’s Bay", "Serene Coast", "Severogorsk" and "Ensk" maps
  • fixed excessive brightness of some effects on several maps

 

Mechanics and Fixes
  • added a new mode, “National battle”, where each team is built on the basis of tank nationality (e.g., USSR vs Germany, USA vs France, etc.)
    • China and Japan are excluded from the mode due to a lack of certain vehicle types
  • added group crew operations: mass retraining of the entire crew (for a new tank), 1-click returning of the old crew
  • added an option to disable the battle chat (only text messages – commands and mini map pings will remain)
  • added an option to view the chat history
  • added a "tank is on fire" icon, similar to the "sinking" icon
  • added an option to disable the postmortem kill camera (a view on the tank that killed you)
  • added improvements to the mission/discount window
  • right-clicking on a tank in the garage now prompts you to go straight to its statistics
  • you may go to a tank in the hangar directly from its research window by clicking a new icon
  • a fire extinguisher may now be activated by left-clicking on the "fire" icon (in the bottom left hand corner of the monitor)
  • in postmortem mode, the camera now cycles to your platoon members first (all other tanks come after that)
  • added a reload time counter to the “reloading” message
  • added new markers to the aim reticule settings
  • fixed the mastery badges’ “disappear” bug
  • fixed chat and voice chat in team battles
  • fixed some bugs in the Team Battle interface
  • fixed the fps drop issue occurring when zooming on some Japanese tanks
  • fixed the way visual camouflage works:  now gold camouflages can be stored for later use on another vehicle
  • added the following new “Battle Hero” medals: “High Caliber” (damage infliction) and “Tanker-Sniper” (causing damage at distances of over 300 metres)
  • moved the “Sniper” medal to the “special” category. Players will be able to see how many Sniper medals they have and on which vehicles. Sniper medals will not be distributed anymore
  • added several new awards especially for team battles (Genius for War, Armored Fist, Tactical Breakthrough, King of the Hill, Wolf Among Sheep)
  • fixed some inaccurate award descriptions
  • the mastery badge achievement is now displayed in the battle report every time the requirements are fulfilled (even if you already have one for that vehicle)
  • fixed the issue with displaying modules and equipment in the in-game shop for some tanks that cannot be purchased
  • optimised the motion blur effect performance
  • modifiers that influence a crew’s skill level are now displayed (in a personal window)
  • graphically reworked ricochets
  • reworked the Raseiniai Heroes medal
  • reworked the rank insignia for crewmen of all nations
  • fixed the issue with replays not saving or saving with errors
  • changedthe view range settings for different screen resolutions and aspect ratios
  • added the option for a tank to store camouflage types
  • fixed some issues with the voice over of the game interface
  • changed the order of switching from ally to ally in post-mortem mode
  • added a new voiceover for British crews
  • introduced a new team kill / team damage fine / punishing system

 

Vehicle Balance Changes
  • fixed the sizes of the Type 59, T-54, WZ-120 and Nashorn
  • fixed the armour of the Foch 155, Foch and AMX AC mle. 48
  • increased profitability of the Löwe, T34, 112, T-34-3, FCM 50t, M6A2E1, , Sexton I, S-51, SU-14-1, M12, Lorraine 155 mle. 50, VK 28.01, VK 20.01 (D), VK 30.02 (D) and G.W. Panther
  • reduced the matchmaking balance weight of artillery by 10%
  • standardised the details of the suspension damage models for the T29, T32, T34, M37, M41, Chaffee, Pershing, T92, Hellcat, M4A2E4, M46 Patton, M103, T57, T110E5, T26E4, T110E4, T110E3, M44, M53/M55, T69 and M60
  • fixed the speed indicator for backward movement
  • fixed the issue with the M44 drowning too fast
  • reworked the tank model of the T-54
  • increased the price of the Object 140
  • improved some inaccuracies in the visual models of the M24 Chaffee, KV-1S and Lorraine 40 t

 

List of changes to Tier X Tank Destroyers
  • AMX 50 Foch (155):
    • Maybach HL 295 F (1200 h.p.) engine replaced by Saurer (1000 h.p.)
    • damage caused by AP-T T368 (155 mm AC SA58) changed from  850 to 750
    • damage caused by HEAT T267 (155 mm AC SA58) changed from  850 to 750
    • penetration value of shells HEAT T267 (155 mm AC SA58) changed from 408mm to 395mm
    • changed armour of this vehicle
  • WT E-100:
    • traverse speed of WT E-100 suspension changed from 30 deg/sec to 26 deg/sec
    • turret traverse dispersion of 12,8 cm Kanone L/61 increased by 212%
    • turret traverse dispersion of 15 cm Pak L/38 increased by 75%
    • turret traverse speed of WT E-100 changed from 24 deg/sec to 22 deg/sec
  • T110E3:
    • reloading speed of 155 mm AT Gun T7E2 changed from 18.3s to 17s
    • damage caused by AP M111E1 (155 mm AT Gun T7E2) changed from  850 to 750
    • damage caused by APCR M112E1 (155 mm AT Gun T7E2) changed from  850 to 750
  • T110E4:
    • reloading speed of 155 mm AT Gun T7E2 changed from 21s to 19.5s
    • damage caused by AP M111E1  (155 mm AT Gun T7E2) changed from  850 to 750
    • damage caused by APCR M112E1 (155 mm AT Gun T7E2) changed from  850 to 750
  • Object 268:
    • traverse speed of Object 268 changed from 30 deg/sec to 28 deg/sec
    • dispersion during movement increased by 11%
    • dispersion caused by suspension traverse increased by 11%
    • max reverse speed changed from 18 km/h to 15 km/h
    • reloading speed of 152 mm М64 changed from 17s to 16.5s
    • damage caused by UBK551M  (152 mm M64) changed from  850 to 750
    • penetration value of shells UBK551M (152 mm M64) changed from 450mm to 395mm
    • damage caused by UBR551M  (152 mm М64) changed from  850 to 750


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