Tankers!
On November 1st the Global Map will be returned back to action.
We want to bring to your attention some changes in the Clan Wars mechanics. Please see below for the specific information.
The Intelligence mechanism of Clan Wars has been reworked fully. Now to perform an Intelligence operation, a clan needs to prepare a ‘Spy’ (a sort of special chip), which will cost your clan treasury 300 gold and will be produced 24h after the order. A clan can’t hold more than 3 spy chips.
Once infiltrated into the enemy clan, the trained spy will allow you to see location of all forces (chips) of that clan on the Global Map and also it’s HQ. This information will be available during the whole time of the agents work – starting from infiltration until the agent’s failure. Successful infiltration in a clan is not guaranteed and depends on various factors. Espionage can be performed by the Clan Commander and his Deputy only.
In order to combat with espionage, clans can now perform counter-intelligence. For this they will have to prepare a special chip called ‘Counterspy’, and send it to one of its provinces. For the next 24 hours the province will look like it’s empty for an enemy clan, even if there are clan forces (chips) located there. Furthermore, counter-espionage operation performed on clan controlled territory decrease enemy chances to infiltrate a spy and also increase chances of currently infiltrated agents to fail. Counter-espionage may be performed only by Clan Commander and his Deputy.
Changed the design of chips display on the map: a chip icon with a cipher will represent quantity of chips in the province instead of the chip stack.